Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Visual Health 🩸
Clientside mod adding visible damage to hurt mobs and players!
Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating.
Tier Summary
| Tier | Health % | Condition |
|---|---|---|
| 0 | 100% | Full health (no wounds) |
| 1 | 99% - 80% | Minor damage |
| 2 | 79% - 60% | Light damage |
| 3 | 59% - 40% | Moderate damage |
| 4 | 39% - 20% | Heavy damage |
| 5 | 19% - 0% | Critical damage |
Features
Per-Weapon Damage
Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.
Entity-Specific Damage
Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.
Emissives
On Endermen, damage will glow like their eyes in the dark! (shaders supported)
Resource Pack Support
This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers).
Mod Support
Should work with modded entities, as long as they register a LivingEntityRenderer. Tested with Animal Garden mobs.
Configuration
- How much damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds.
- Configurable damage colors (red, black, white, only affects mobs without specific damage colors)
- Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc)
- Villager damage (defaults to false, only can be enabled if passive mob damage is true)
Mod Menu is required on Fabric to change settings in-game.
Requires latest versions of EMF/ETF.
Supported Versions
1.20.1, 1.21.1, 1.21.11
Contact
For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)



