Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
feel free to use the mod inside modpacks
Texture Issues
If textures do not load correctly, place the Mod Resources resource pack at the top of your resource pack list.
Lite Version
https://www.curseforge.com/minecraft/mc-mods/souls-like-bosses-lite
Standalone Versions:
https://www.curseforge.com/minecraft/mc-mods/soul-of-cinder-standalone
https://www.curseforge.com/minecraft/mc-mods/nightlord-standalone
https://www.curseforge.com/minecraft/mc-mods/abyss-watchers-standalone
Required Mods
- minimum of 6 GB allocated memory required
- Huge Structure Blocks
https://www.curseforge.com/minecraft/mc-mods/huge-structure-blocks - AttributeFix
https://www.curseforge.com/minecraft/mc-mods/attributefix
If you enjoy the mod, please consider supporting me on Patreon :)
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Boss Battles
The Nightlord
Abyss Watchers
Soul of Cinder
Melkor
Lothric
Curse-rotted Sunflower
Boss Arenas
- Tree of Light
Generates inside the Ocean biome - Catacombs of Carthus
Generates inside the Deep Dark - Kiln of the First Flame
Generates in Mountain biomes - Lothric Castle
Generates in the Plains - Melkors Keep
Generates in the Soul Sand Valley undefined
FAQ & Configuration
Texture Issues
If textures do not load correctly, place the Mod Resources resource pack at the top of your resource pack list.
Boss Freezing Issue
If bosses are frozen, use the command: /scoreboard players add .s_l_b_global boss_active 1
Boss Spawning & Damage
/function souls_like_bosses:adjust_config/
1 vs 1 Mob Battles
By installing the Carpet Mod, you can enable 1v1 mob battles
https://modrinth.com/mod/neoforge-carpet
/function souls_like_bosses:adjust_config/mob_battle_mark_nearest_mob
Boss Progression
By default, bosses unlock one after another.
To allow fighting all bosses from the start:
/function souls_like_bosses:adjust_config/progression_mode_toggle
Locating Boss Structures
/locate structure souls_like_bosses:catacombs_of_carthus
/locate structure souls_like_bosses:kiln_of_the_first_flame
/locate structure souls_like_bosses:lothric_castle
/locate structure souls_like_bosses:tree_of_light
/locate structure souls_like_bosses:melkors_keep
Boss Health Configuration
Min: 100 | Max: 490000
/scoreboard players set .s_l_b_global aw_health number
/scoreboard players set .s_l_b_global soc_health number
/scoreboard players set .s_l_b_global lothran_health number
/scoreboard players set .s_l_b_global nl_health number
/scoreboard players set .s_l_b_global te_health number (melkor)
Combo Length Configuration
/scoreboard players set .s_l_b_global aw_combo_length number
/scoreboard players set .s_l_b_global soc_combo_length number
/scoreboard players set .s_l_b_global nl_combo_length number
/scoreboard players set .s_l_b_global te_combo_length number
Adding Bosses to Your Own Structures
I uploaded an lite version with only the bosses, to be integrated in custom strutures:
https://www.curseforge.com/minecraft/mc-mods/souls-like-bosses-lite
Modpack Configuration via Helper Datapack
You can configure the mod using a helper datapack.
use the following code inside your load.mcfunction and adjust the values.
# --- Create scoreboard objectives ---
scoreboard objectives add gamerule_keep_inventory dummy # 1=Keep items when dying to boss, 2=drop items
scoreboard objectives add boss_difficulty dummy # 1=Easy, 2=Normal, 3=Difficult, 4=Hard, 5=Hardcore
scoreboard objectives add bossbars_enabled dummy # 1=show boss bars, 2=hide boss bars
scoreboard objectives add dialogue_audio_enabled dummy # 1= audio on, 2= audio off
scoreboard objectives add slb_ability_cooldown dummy # Cooldown time for player abilitiesscoreboard objectives add heolstor_spawned dummy # 0= gets spawned at the start
# Health objectives for all characters (min 100, max 490.000)
scoreboard objectives add nl_health dummy # Health for Night Lord
scoreboard objectives add soc_health dummy # Health for Soul of Cinder
scoreboard objectives add aw_health dummy # Health for Abyss Watcher
# Combo length objectives
scoreboard objectives add nl_combo_length dummy # average combo length for Night Lord
scoreboard objectives add soc_combo_length dummy # average combo length for Soul of Cinder
scoreboard objectives add aw_combo_length dummy # average combo length for Abyss Watcher
# general config
scoreboard players set .s_l_b_global gamerule_keep_inventory 1
scoreboard players set .s_l_b_global boss_difficulty 2
scoreboard players set .s_l_b_global bossbars_enabled 1
scoreboard players set .s_l_b_global dialogue_audio_enabled 2
scoreboard players set .s_l_b_global slb_ability_cooldown 1600scoreboard players set .s_l_b_global heolstor_spawned 0
# boss health values
scoreboard players set .s_l_b_global nl_health 600
scoreboard players set .s_l_b_global soc_health 400
scoreboard players set .s_l_b_global aw_health 400
# boss combo lengths
scoreboard players set .s_l_b_global nl_combo_length 2
scoreboard players set .s_l_b_global soc_combo_length 2
scoreboard players set .s_l_b_global aw_combo_length 2
Credits
- Nightlord model by chromexception
- Moonlight Greatsword model
https://www.planetminecraft.com/data-pack/custom-sword-datapack-moonlight-great-sword/ - Firelink Greatsword model
https://www.planetminecraft.com/texture-pack/ds3-firelink-greatsword-no-optifine/ - Farron Greatsword model
https://www.planetminecraft.com/texture-pack/ds3-abyss-watchers/ - Soul of Cinder texture
https://www.planetminecraft.com/skin/soul-of-cinder-dark-souls-iii-6146273/ - Kiln of the First Flame structure
https://www.planetminecraft.com/project/dark-souls-3-kiln-boss-fight/





