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Minecraft: Java Edition
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NeoBiosphere
A Biosphere world generation mod for NeoForge 1.21.1.
NeoBiosphere generates large grid-aligned spheres in the Overworld (with an optional upper-hemisphere mode) while preserving vanilla biome sampling behavior. This allows different climate zones and terrain styles to appear naturally across different spheres. You can fine-tune sphere size, spacing, center height, bridge behavior, and more through configuration.
Highlights
- Sphere-based Overworld generation with a clean grid layout.
- Multi-biome support based on vanilla noise biome sampling.
- Highly configurable parameters: radius, spacing, center Y, sphere block, bridge options, and more.
- Optional upper-hemisphere mode for sky-island or challenge-style gameplay.
- Automatic sphere-to-sphere bridges for smoother exploration.
- Compatibility-oriented implementation via Biome Modifier and noise routing integration.
Requirements
- Minecraft: 1.21.1
- NeoForge: 21.1.216+
- Java: 21
Installation
- Install NeoForge for Minecraft 1.21.1.
- Put the mod jar into your
modsfolder. - Launch the game and create a new world.
Using a fresh world is strongly recommended to avoid broken borders with previously generated chunks.
Configuration
Config file path in development environment: run/config/NeoBiosphere.toml
Typical path in normal client/server installations: <game_dir>/config/NeoBiosphere.toml
Main Settings
[Settings]
radius = 128
spacing = 500
center_y = 62
sphere_block = "minecraft:glass"
only_upper_hemisphere = false
generate_bridge = true
bridge_block = "minecraft:oak_planks"
bridge_radius = 1
radius: Sphere radius.spacing: Distance between sphere center points on the grid.center_y: Y level of sphere centers.sphere_block: Block used for sphere shells (for exampleminecraft:glass).only_upper_hemisphere: Generate only upper hemispheres when enabled.generate_bridge: Enable or disable bridges between adjacent spheres.bridge_block: Block used for bridges.bridge_radius: Bridge radius (larger values make thicker bridges).
Tuning Notes
- Overlap behavior depends on
spacingversus2 * radius. - If
spacing > 2 * radius, spheres have gaps between them. - If
spacing = 2 * radius, spheres are tangent. - If
spacing < 2 * radius, spheres overlap.
Suggested presets:
- Classic style:
radius=128, spacing=500, center_y=62 - Compact exploration:
radius=160, spacing=320, center_y=70 - Challenge mode:
only_upper_hemisphere=true, generate_bridge=true

Compatibility
NeoBiosphere is designed to support most terrain/ecology mod setups, but world generation is a high-conflict area. Please note:
-
Usually compatible with:
- Mods that mainly add mobs, vegetation, structures, or surface features.
- Mods that append content through Biome Modifiers.
-
Potential conflicts with:
- Mods or datapacks that directly replace noise settings for
minecraft:overworld,minecraft:large_biomes, orminecraft:amplified. - Mods that deeply alter Carver, Aquifer, or ChunkGenerator pipelines.
- Mods or datapacks that directly replace noise settings for
-
Recommended approach:
- Treat NeoBiosphere as the primary world-shape mod.
- Test in a fresh world before finalizing load order and datapack priority in modpacks.
Covered Overworld Noise Presets
Current version includes support for these Overworld presets:
minecraft:overworldminecraft:large_biomesminecraft:amplified
FAQ
1. Why does my old world look incomplete?
Changing world generation settings does not regenerate already created chunks. A new world is recommended.
2. Why are bridges not generating?
Check the following:
generate_bridge=truebridge_radius >= 1bridge_blockis a valid block ID
3. Why is the sphere shell block not applied?
Make sure your block ID is valid, for example minecraft:glass. Invalid IDs can cause config load failure or fallback behavior.
4. What should I do if another terrain mod conflicts?
First check whether both mods modify Overworld noise settings or Carver flow. In heavy conflicts, keep only one primary world-shape mod.
License
GNU General Public License v3.0
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