Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 2 months ago
Updated 2 months ago
This mod adds lots of gamerules to increase the difficulty of entities, like stat changes or unique effects.
N = New Stat B = Base Stat
Effects only apply when entities spawn after gamerule changes have been made
Gamerule Updates: The gamerule does not trigger when an entity spawns and therefore will update to the changes in the gamerules
Default values are all 0 and false
- MED Entity Armor Multiplier: Multiplies existing armor and adds 1 armor point
- MED Entity Damage Multiplier: Multiplies the base damage
- MED Entity Scale Multiplier: Adds multiplied base by 0.01 (N = B + (0.1B))
- MED Zombies Inflict Poison: Adds poison to whatever entity zombies hit. Level of effect changes by +1 for every level but duration stays at 200 ticks (gamerule updates)
- MED Entity Movement Speed Multiplier: (N = B + (0.125B))
- MED Creepers Explosion Power: Adds a second explosion with an explosion power = to gamerule value (gamerule updates)
- MED Creeper Decay Explosion: Set the level of wither effect that applies to creepers the moment before the explode (gamerule updates)
There are many more planned which includes the following:
- MED Entity Step Height: Add how many blocks mobs can walk up to without needing to jump (like horses)
- MED Gold Armor Piglins: Piglins spawn with golden armor
- MED Netherite Armor Piglins: Piglins spawn with netherite armor (recommended to use Entities Do Not Drop Inventories)
- MED Netherite Weapon Piglins: Piglins with gold swords now have netherite ones and piglin brutes have netherite axes (recommended to use Entities Do Not Drop Inventories)
- MED Skeleton Power Bows: Set the level of power enchantment for skeletons’ bows (limit exceeds 5)
- MED Entity Sharpness Weapons: Sets the level of sharpness on weapons of entities (limit exceeds 5)
- MED Entity Protection Armor: Sets the level of protection applied to entities with armor
- MED Skeleton Flame Bows: Adds flame to skeletons’ bows
- MED Eternal Night: Permanently sets the time to midnight
- MED Blood Moon: Unique and strong entities spawn at night. Stronger entities spawn at higher levels (gamerule updates)
- MED Entities Do Not Drop Inventories: Clears entities’ inventories at the same moment as dying meaning any armor or tools do not drop (gamerule updates)
- MED Decreased Animal Spawns: Sets the chance of animals to immediately despawn (gamerule value of 90 means 10% chance to actually spawn) (gamerule updates)



