Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Turns the regular lead into a universal leash you can use on almost any animal or mob in the game. It removes most vanilla restrictions, so you can lead many creatures that were previously unleasheable and easily move them around your world.
How it works:
- Leash Anything: Right-click an animal or mob with a lead to leash it to yourself. This works on almost all vanilla creatures.
- Chain Creatures Together: Already have animals or mobs leashed to you? Sneak + Right-click another creature to attach your currently leashed targets to them instead. No extra lead is required for this.
- Take the Leash Back: If an animal is currently leashed to another mob or creature, simply right-click it to transfer the leash back to yourself. A lead in hand is optional.
- Detach with an Empty Hand: If a creature is currently leashed to you, right-click it with an empty hand to remove the leash.
Install on the server. Client installation is optional.
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

Configuration
- Active world config:
world/serverconfig/leashall-server.toml - Pack default config:
defaultconfigs/leashall-server.toml
Use defaultconfigs/leashall-server.toml if you want every new world or server save to start with your preferred rules.
Available options
useEntityAllowList
- When
false(default), all mobs are allowed unless they appear inblockedEntities - When
true, only mobs fromallowedEntitiescan be leashed.
allowedEntities - A list of entity ids or entity tags to allow.
blockedEntities - A list of entity ids or entity tags to block.
maxLeashesPerPlayer - Maximum number of mobs one player can have leashed at the same time. Set to -1 for unlimited leashes. This is the default.
Supported entry formats
- Specific entity id:
minecraft:ghast - Specific modded entity id:
examplemod:custom_beast - Entity tag:
#minecraft:raiders - Modded entity tag:
#c:bosses
Examples
Allow everything except wardens and ghasts:
useEntityAllowList = false
allowedEntities = []
blockedEntities = ["minecraft:warden", "minecraft:ghast"]
maxLeashesPerPlayer = -1
Allow only villagers, iron golems, and raiders:
useEntityAllowList = true
allowedEntities = ["minecraft:villager", "minecraft:iron_golem", "#minecraft:raiders"]
blockedEntities = []
maxLeashesPerPlayer = -1
Allow everything, but limit each player to 5 active leashes:
useEntityAllowList = false
allowedEntities = []
blockedEntities = []
maxLeashesPerPlayer = 5



