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Licensed LGPL-3.0-or-later
Published last year
Updated 2 weeks ago
Changelog

E-LITE shaders version 5.0
SPECIAL THANKS TO BETA TESTERS:
- tasxatzial
- avc1657
OVERVIEW
- This version is a major update, bringing several features and improving the appearance of the shader in several areas, such as fog and sky, in addition to a rebrand.
Rebrand: LITE is now E-LITE.
- "E-" stands for Entokito, my nickname :)
New feature - Block reflection.
- Makes blocks reflect light like water.
- Medium performance impact.
- Integrated with Material Gloss.
New feature - Pixel-locked shadows. (Inherited from MakeUp)
- Makes shadows pixel-locked in the world.
- Adjustable pixel size.
- Works with caustics.
New feature - Aurora Borealis.
- Optional feature.
- Fast and fancy!
New feature - Round sun.
- Optional feature.
New feature - Near fog.
- Adds a small fog near the player, increasing immersion.
- Optional feature.
New feature - Seasons.
- Adjustable season length.
- Fancy! Enable it at: Misc -> Seasons.
New tonemap - Uchimura.
- Better contrast and colors than Lottes. Now it is the default.
Color scheme changes:
- The following color schemes were removed in E-LITE: Ethereal, Shoka, Legacy (MakeUp), Captain, Psychedelic, Testigo, and Realistic (pollution).
- LITE Cursed, LITE Vanilla, and LITE Legacy are now: Cursed, Vanilla, and Legacy.
- New color scheme: Realistic (Simple), simulates Realistic+, but introducing a slight performance gain.
Lighting changes:
- Subsurface scattering of leaves has been modified, making trees look better at long distances.
- Grass lighting is improved. Now it is smoother.
- Main lighting is clearer during the day.
Fog change:
- Fog is now influenced by the sun, giving a more volumetric look to sunsets/rises.
General changes:
- Sugar cane does not wave anymore.
- Selection lines are now white by default. They can be RGB-like too (Misc -> Selection lines).
- Motion blur code has been restored to the same as in version 4.7.3, as this works better.
- Improved bloom quality.
- Sky now has a bit of noise to avoid color banding (Realistic+ and Cursed).
- PS1 effect does not render at 50% quality anymore due to some bugs and "blur".
- Small optimizations have been made to the code.
- Auto-exposure now avoids overly bright blocks when the player is in a cave or a dark place.
- Vanilla sun look was enhanced.
- Realistic+ sky now simulates sun glow, even in rain.
- Improved godrays during rain at sunsets.
- Reduced TAA ghosting.
- Added waving support to the Wilder Flowers mod (Thanks to Tas).
- Added support for the Aurora’s Lanterns mod (Inherited).
- AMD FSR 1.0 has been removed because it did not meet expectations and caused (MANY) problems.
- Some typos were fixed.
- Reduced noise on clouds.
- FXAA is now enabled by default.
- Cleaned up unused code.
Interface changes:
- New screen: Misc. Some options have been moved here.
Profile changes:
- Shadowless profiles are discontinued.
- "No effects" is now "Minimum".
Bugfixes:
- Fixed cherry and pale leaves not waving.
- Fixed a bug that made fire cast by entities almost black.
- Fixed a bug that made the bottom of trees / caves in the LITE Cursed color scheme too bright.
- Fixed a bug that made the screen zoom when enabling PS1-Like on Oculus 1.8.0. (#5 GitHub)
- Fixed some inconsistencies in glowing ores and materials.
- Fixed a bug that caused clouds to be stretched in older versions of Minecraft.
- Fixed a bug that caused vanilla clouds above 1.21.6 to appear in DH chunks.
Known issue:
- Colored glass is not visible through water when viewed from outside.
Files
Metadata
Release channel
ReleaseVersion number
ELT5Loaders
Game versions
1.12–1.21.11Downloads
26265Publication date
February 28, 2026 at 11:21 PMPublisher

Entokito
Owner



