Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Creators
Details
Licensed MIT
Published last year
Updated last month
Changelog
Oh man here comes another big update! get ready fellas!
This update improves on many old issues and improves many previous features!
---Lighting---
- Greatly improved lighting at all times of day
- Fixed an issue that resulted in poor lighting on flat surfaces and glancing angles
- Improved distribution of blocklight
- Improved distribution of skylight
- All indirect lighting now takes on proper diffuse lighting distributions
---Atmosphere---
- Adjusted fog values to lessen the "blue tint" previously present
- Improved the rendering of godrays
- They are now softer and condensed at the sun which also now means no jarring transition when looking towards the other side of the screen
---Weather---
Weather has seen some major adjustments since previous versions!
- Adjusted the timings of all weather transitions
- The transition time from regular to weather is now much improved. Its slower and lingers longer after rain has stopped
- Rain wetness now samples from the texture roughness so rough reflections can utilize per pixel data
- To put easily, when using a resourcepack, rain reflections will look better as it can use the whole texture information now
- Adjusted the angle and size of rainfall
- Improved rendering and blending of rain fog
---Water---
- Fixed an issue with above ground sky reflections rendering on water while underwater, creating blinding visuals
- Water waves now fade out based on intensity and distance from the player's position
- Waves can now be toggled off
---PBR Features---
- Improved the handling of Subsurface scattering
- By default it should now be less blown out and affect blocks in direct lighting less oddly
- Adjusted how specular is applied to get better results on specular highlights
- Tweaked the emissive intensity of blocks in both hardcoded and labPBR modes
- Made some big adjustments to SSR
- Fixed an old bug with SSR that would result in a weird line moving around as you moved the camera
- Fixed SSR "stretching" and halucinations and glancing angles (thanks to a code snippit from Dr Desten and JBritain for providing said snippit)
---Post Processing---
- Restored tonemap operator settings
- Adjusted intensity of bloom
- Tweaked the values of FXAA to be a little less agressive
Files
Metadata
Release channel
ReleaseVersion number
2.3.3Loaders
Game versions
1.21–1.21.8Downloads
191Publication date
July 27, 2025 at 1:58 AMPublisher

QuirkyPlague
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