Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Creators
Details
Licensed MIT
Published last year
Updated last month
Changelog
Hey there! New update? Who this. This update brings some nice bug fixes to the shader, and even a few new features! Sit tight as there have been ALOT of changes.
---Lighting---
- Overhauled lighting
- There should now be far less cases of blocks being over exposed and too bright
- All times of day have seen fresh new lighting, not gonna list it all so get in there and check it out yourself!
- Adjusted the blocklight color to be less orange and more whitish orange
- Increased skylight intensity
- Increased ambient lighting
- Added experimental pixelated shadows option
- Note shadows can be rather flickery with this option enabled

- Note shadows can be rather flickery with this option enabled
---Atmosphere---
- Updated the atmosphere with a bunch of changes based off feedback and suggestions
- Reduced the strength of the fog in total.
- This change was made because the fog felt too overwhelming at most times of the day so its been pushed back
- Made an adjustment that stops the sun fog from clipping through enviroment close to the player.
- This should look a bit more correct now that the sun isn't clipping through nearby trees and mountains
- Updated the sky colors
- They arent too different but should look more natural now
- Improved the blending between the outside fog and the cave fog (its still bad)
- Adjusted the MIE scattering around the sun/moon.
- Slightly adjusted some values for fog during rain
- Adjusted the default intensity of the screenspace godrays
---Materials---
- Added roughness based SSR
- This allows reflections to be more or less blurry based on the block's current roughness (this will introduce some extra noise but the effect is optional)
- Added a new smooth transition for sky reflections
- Sky reflections now get occluded by most surfaces. If a block cant see the sky. It wont have sky reflection. It also now has a smooth blend as it decreases in intensity
- Updated the weather "puddle system"
- Occluded areas now smoothly increase roughness and decrease reflection intensity (yes this works with rough reflections too)
- The Sky is now properly ignored by SSR
- This will fix a problem where sky reflections would look entirely different once the fallback was initiated
- Improved sky reflections
- They are far less intense on metals and are affected by roughness (with rough reflections)
---Post Processing---
- Correctly implemented the color adjustments option.
- You can now edit brightness, saturation and contrast again
- Updated tonemapping
- The tonemapping should be far more balanced now and things that would previously be too intense are no longer too intense
- Tweaked a few bloom settings
---Misc---
- Renamed a few settings to either align with in dev features/what they do
- Godrays setting has been renamed to Volumetric Lighting. Options changed from on/off to Screenspace/off
- Updated the emissive intensity option to be a slider
Files
Metadata
Release channel
ReleaseVersion number
2.2.0Loaders
Game versions
1.21–1.21.5Downloads
1521Publication date
July 6, 2025 at 4:36 AMPublisher

QuirkyPlague
Member




