Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 days ago
Changelog
Additions
- New API Events, PlaceDeviceEvent, BreakDeviceEvent, PolluteSuperChunkEvent, PollutionWorldEvent, PollutionAlterBlockEvent, BiterSpawnEvent, BiterNestSpawnEvent, OpenDeviceInventoryEvent
- WorldGuard now has region flags with Minetorio.
- MT-Devices, this flag can be set to false to prevent players from placing devices in specific regions.
- MT-Drilling flag, is used to prevent deep drilling in a specific region.
- MT-Pollution-Effects flag, pollution will have no negative effects within this area, but pollution will still pass through the area.
- MT-Pollution-Block-Altering flag, is used to prevent pollution from destroying / changing the enviroment in the region.
- MT-Biter-Spawns flag, this can be used to prevent biters from spawning in a region.
- MT-Biter-Nests flag, this can be used to prevent nests from spawning in a region.
- MT-Openable flag, this can used to prevent people from opening devices in a region.
- The API has had a couple of methods added to it to aid in making custom devices.
- Debug command added for readding the crude assembler recipe, useful for when other plugins wipe the recipe registery. /mt cruderecipe, usable by admins and console.
- While wearing power armor you are now given a boss bar that tracks your suites power! This will be configurable later to change how this information is display to above the hotbar, bossbar, or no display. The bossbar hides when you dont have power and when you are at full charge.
- Azalea is now recognized as a fuel source.
- Wool is recognized as a fuel source by movers now.
- Movers have a new mod! Barrel Treatment. Which will make it treat its output as if its a barrel. This is useful for mover and chest setups.
- You can now swap the direction of lifts by looking at them and hitting your swap key. By default this is F
- You can now rotate a belts direction by hitting your swap key and looking at it.
- New Device! The Fee Button! This device cost money to press it for it to activate it. Economy servers can do very cool things like this, like a price to enter a room or something else redstone related!
Changes
- The Crude Assembler can now craft itself. This helps with not having to remember its recipe.
- The Infuser now has double the chance to make redstone dust from sand and a 50% increased chance to get it from red sand.
- The Infuser had its power reduced from 8 to 5.
- Reduced the sound of the mover when dropping items.
- The sifter no longer produces feathers, this should make the AutoPlucker the proper way to obtain feathers!
- Sifters only produce 1 gold nugget now instead of 1-3.
- Sifters only produce 1 bone now instead of 1-3. The idea is to push players towards a bonemeal farm of their choice instead.
- Less iron nuggets are now produced from sifters, and the chance is slightly reduced.
- When using Auto Logger Breaks Leaves: true, the auto logger can now break or collect leaves 5x faster.
- Tweaked grabber and inserter lore.
- Lava buckets are now only worth their vanilla fuel rather then double. Lava will only last for 1000 seconds now, on average it takes about 1140 seconds to make a lava bucket from a cauldron. So its not likely to produce its lava before the generator runs out, meaning your generator to bucket ratio is now 1:1.13, or just make extra lava cauldrons.
- The space suit, oxygen tank, oxygen mask & tunnel pickaxe have been moved to the crude assembler for their default recipes.
- Belts now respect colors again, they will only connect to belts of the same color! Belt speeds can still be mixed so long as they have the same color!
- The Centrifuge now has a 1 in 250 chance to make u235 instead of 1 in 500. The goal is to make uranium reporeccsing a very good tech, but nuclear power without it to be viable.
- The Power Provider & Transmitter now have their transmission loss as a percentage of the power being sent rather then a flat transmission fee. For example if the reciever needed 1 power before, if it had a flat transmission rate of 10, it would send 11 power for 1. Wasting 10. Now it scales in a way that makes sense.
Fixes
- Fixed the /mt default tables command.
- Fixed a major issue with sifter tables, sifters would give the result for the last entered item, this is why sifters were producing to much gold ingots, and other sift material amounts seemed off.
- Blaze rods now have the correct fuel value from 120 instead of 15.
- Level 1 Modules now have default ingredients, only the productivity module had a recipe.
- The AutoBreaker can now longer break devices placed in front of it.
- When using the wire tool to change input for the mover if the input is a device with a device skin it will hide the skin so that you can see the input!
- Major Improvement to removing belt ghost items.
- Major improvements done for placing movers, chest and blocks against chests being used by other movers. It works much more similar to vanilla, if you know you know.
- Speed Modules II's now require a tech, this was missed last patch.
- The Power Provider & Receiver no longer use scientific notation for the power cost display. I've also fixed the kwh display for the power receiver. This makes it a bit easier to tell what is happening money wise.
- If you disable pollution world altering, this will no longer stop ecological damage from going up or down, this will only stop alterations. Servers that changed this essentially froze the super chunks ecological damage.
- Fixed the auto placer ignoring its last input slot.
- Proudctivity modules in a research lab no longer speed it up, rather it does what its intended and increases productivity.
- The AutoBreaker now consumes it action power when breaking blocks. Its active power has been reduced from 5 to 3
- Fixed an issue with the human teleporter not taking power.
Notes
- The sifter tables were very messed up due to a major bug, the sifters should now have a much more accurate production amount to what I was expecting.
- I may remove lava buckets from industrial devices entirely. Im not a huge fan of how this basically trivializes power generation for combustion and boiler setups. There is so many cool ways to make fuel that are just overlooked because of how good lava is.
Files
Metadata
Release channel
BetaVersion number
V0.99Loaders
Game versions
1.21.8–1.21.11Downloads
38Publication date
January 24, 2026 at 2:13 AMPublisher
xxxtrigger50xxx
Member


