Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 3 years ago
Updated last week
Changelog
1.10.3
- Made the evolution and level clock show “0” in inventory and the actual number when held to keep players from cheating and using JEI to view phases.
- Fixed "the sign" effect so that parasites no longer attack players with said-effect
- Fixed "SRP World Settings..." appearing in top left corner of screen after editing custom world preset
- Updated french .lang
- Each entry now has a min-lore-kill and min-stat-kill variable. so info can be unlocked at different kill counts for different mobs.
- Registered assimara bear to config
- Added hijacked growth drop to gnats and lice - 30% x2
- Added fishlin drop to infected,feral, and assimara bear - 20% x3
- Added eye of beholder drop to assimilated enderman - 10% x1
- Added false apple drop to infected villager - 5% x1
- Added false apple drop to assimara villager - 10% x1
- Added bloody rod drop to hijacked blaze - 20% x3
- Added bloody iron ingot drop to hijacked iron golem - 20% - x3
- Added hijacked growth drop to hijacked iron golem - 20% - x1
- Added bloody bone drop to hijacked skeleton - 20% - x3
- Added hive scrap to all preeminents - 80% - x7 | succor = 80% - x3
- Added false apple drop to draconite - 100% - x1
- Added item drop list to compendium | unlocks upon stat unlock
- Removed eyes from dorpa/assimilated big spider's alt texture
- Added Kirin Trophy block + entity | 100% - x1 from srparasites:kirin
- Added Draconite Trophy block + entity | 100% - x1 from srparasites:draconite
- Added infested trunk to x4 infested planks crafting recipe
- Added chipped motherly membrane to x3 string crafting recipe
- Added corrosive mucus to x1 slimeball crafting recipe
- Tweaked hijacked module to swap out "bloody bone" with "hijacked growth"
- Added x3 dyed sheep variant to naturally spawning assimilated sheep. [ White | 60% ] [ Grey | 30% ] [ Black | 10% ]
- Implemented dye mechanic to dying assimilated sheep
- Tweaked/updated "boom orb" model/renderer
- Fixed nexus mobs showing up in deterrent module scan instead of nexus module scan
- Added Assimara Module | Scans all Assimara parasites in given-dimension.
- Added Derived Module | Scans all Derived parasites in given-dimension.
- Tweaked Ideal Module to Include the Derived Module in its crafting recipe.
- Tweaked Desmoid Module to Include the Assimara Module in its crafting recipe.
- Added Vector module, which scans dimension for emerging vectors and tells players their location and health.
- Added phase module, which displays phase and UD information when placed into array scanner.
- Added vector module, which displays vector location & health when placed into an array scanner.
- Added crafting recipe for level clock.
- Added crafting recipe for vector module | meant to be mid-game progression
- Added crafting recipe for phase module | meant to be late-game progression
- Added a special byproduct of scanning for "Vectors" called a "Vector map", which visually displays where/how big vectors are relative to the player/relay
- Added "Greek Fire" animated item texture & changed item name colour.
- Changed "The Sign" item name colour.
- Changed "Bough" item name colour.
- Fixed infested and consumed flower pots having incorrect crafting recipe
- Updated JA .lang
- Added some entities to .lang file
- Added dislodgement module used for scanning current dislo codes
- Added dislodgement report, which is spawned from scanning a dislodgement module. has GUI.
- Music tweaks, renamed some, added new tracks to phases
- Added relayScannerDebugGlow to SRPConfigSystems, which makes the relay make all scanned parasites glow for a few seconds.
- Fixed RelayScannerCoolDownSeconds config option not showing in SRPConfigSystems
- Made relay scanner report GUI .lang friendly.
- Added crafting recipes to living maul and lance
- Added aoe attack for living and sentient maul: slams ground and knocks enemies away. (1.5 blocks up and down / 4 block radius around player.)
- Sentient maul flings playing when holding left click/interact like a bow and slams enemies on-contact.
- Sentient and Living maul apply slowness and weakness 1 for 10 seconds for anyone within the radius of the AOE attack. Tamed/Owned mobs unaffected.
- Made scent messages .lang friendly
- Fixed trying to cast from playerMP to EntityParasiteBase in biomass projectile
- Allowed kirin to float over voids
- Removed ruin of fools advancement
- Added secret root advancement path
- Added monument root advancement path
- Remade advancement progression with 4 separate paths
- Tweaked all 'kill parasites' advancements to now require that all parasites in said-tier have to be killed before getting said-tier advancement
- Added dislo logic & gui to dislodgement report
- Improved/tweaked vector report map gui
- Improved/tweaked dislodgement code report gui
- Crash fix by adding a check so if mobList is empty it returns a safe fallback mob for dislo 2A ( set to srparasites:warden )
- Fixed rupter infect subtitle
- Fixed manducater subtitle inconsistencies
- Fixed missing tooltips for weapons
- Added vectors to compendium systems page
- Updated dislodgement compendium page
- Added scroll bar to compendium systems page
- Added pivot potion icon
- Added phase report gui
- Added phase report gui 100-block range derived corruption
- Slight backend improvements (better coding practices), not important enough for user-facing changelogs
Files
Metadata
Release channel
AlphaVersion number
1.10.3Loaders
Game versions
1.12.2Environment
Client and server, required on both
Downloads
10259Publication date
March 8, 2026 at 3:16 AMPublisher
Sereath
Member


