Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Details
Changelog
Saint's Dragons - 0.6.0
This has been a crazy bomboclaat month. How are you doing? Happy Valentine's, by the way. If you have a significant other, buy them gifts, go out together to the park or the movies, or do something nice together, you lovebirds. Anyway, my good artist friend (Percon) has been cooking slowly for the past few weeks. I am glad and immensely grateful to have such a talented and hardworking friend. Much love to him, and I appreciate all the effort he put into making the dragons feel more alive. I couldn't have done it without him. I've learned a lot about texturing from him, too. That's one crazy man.
What's new (TL;DR: Basically rewritten a lot of stuff in the mod):
- Overall architectural changes for my development, and making implementing new dragons MUCH MUCH easier without inheritance hell
- A new Codex system with a Physiology tab showing Happiness, Hunger, Variant, Health, HP, Armor, current position, and biomes. An Ecology tab showing information and lore of each dragon, and an Ally tab to whitelist friends, all put into one book. Draconic Codex now replaces Dragon Ally Book. Sprite work by Percon
- New UI and everything done by Percon
- New Biome Exclude config for removing dragons from specific biomes
- New items
- Raised the hard cap of Health and Armor on all dragons to 10000 in config
- Config for tuning flying speed on wild flying dragons
- Config for toggling aggression for all wild dragons
- Config or egg hatching chances + egg spawning + egg looting
- Config for reactive terrain clearing upon damage for wild and tamed dragons
- New stun HP threshold config for Ignivorus and Raevyx
- Spawn biome tags now include broader optional biome-category tags (minecraft:/c:), not just specific biome IDs to improve compatibility with biome mods like Regions Unexplored, BYG/BWG, Terralith, and Biomes O’ Plenty. (btw, you don't even need a datapack, just include the tags in the config)
- Refactored the spawn system into a centralized registry
- Overhauled the sound system so moving sound is a thing on dragons + other clients can hear them too + wings flapping sounds on flying dragons
- Passive regen for dragons when out of combat
Nulljaw:
- New tail attack ability for Phase 1 with G key
- New dashing ability for Phases 1 and 2
- Improved aspects of combating
- Reworked spawning logic to be rarer
- New griefing toggle config
Cindervane:
- New adult and baby textures + variant adult texture done by Percon and me
- Cindervane new secondary melee
- New config for fire body explosion damage upon impact
- Diving down while on fire to create a big explosion will now damage the Cindervane to nerf it. Of course, config is also wired for tuning the received damage on Cindervane
- New griefing toggle config
Raevyx:
- New Storm Summoning animations and made them faster for combat purposes + config for cooldown, weather change, and stats multiplier
- New variant by Percon
- Touched up some of the other animations because I did not like how they looked
- New textures by Percon and me
- Will drop Raevyx Scale upon grooming
- Binder recipe updated and is now harder to craft
- New egg dropping chances + egg loot config
- Wild Raevyx will not dodge and dash randomly, but will anticipate your attacks in combat
- Taunt using Ctrl + 4 (why? Because Raevyx is freaky? I don't know)
- Reposition the player on the Raevyx
- New dashing damage config
Ignivorus:
- Cured Ignivorus of bad posture, AKA, phase2, and sitting animation redone
- Will drop Ignivorus Heart and Ignivorus Tooth upon dying. A tooth can also drop while fighting the Ignivorus
- Will drop Ignivorus Scale upon grooming
- Will now drop eggs when a female Ignivorus dies
- Binder recipe updated and is now harder to craft
- Small adjustments to the textures by Percon
- New egg dropping chances + egg loot config
- Will now use everything it has to fight you, + Nerfed the spammy moves with longer cooldown
- New moveset where it'll fly up and either use fireball or fire breathing when fighting
- Config for phase2 usage chances
- Made the Crimson variant rarer
- New pillar looks + faster cooldown + widened hitbox
- New bulldozing, magma pillars damage, and griefing toggle config
Stegonaut:
- New Left-Click and melee switching ability
- New G-holding ability
- Will now help you in combat by fighting and will attack you if you hit a wild Stegonaut
- Is now a pack animal, the pack leader will now defend the members, and will attack you if you attack one of them
- New texture + baby texture by Percon and me
- Will now drop Stegonaut scale, Amethyst Shard upon grooming
- Will now drop eggs when a female Stegonaut dies
- Binder recipe updated, but not too difficult to craft
- New egg texture by forestwastakenn
- New config for tuning the damages
- Some new sounds for the attack
- Can now carry a chest
Bug fixes:
- Reduced some renderer load on Raevyx's beam
- Improved combat pathing in water for all dragons
- Removed some leftover debugs
- Removed a failsafe from Raevyx that can cause issues
- Optimised the hell out of all textures and models and heavily reduced GPU load
- Optimised Ignivorus's flame entities to reduce network/CPU load to improve stability during sustained breath use
- Optimised networking for stuff like whitelisting friends, ability usage, etc.
- Optimised the dragons' renderer load on locators by removing the methods (just some Blockbench stuff that is no longer required)
- Optimised rider positioning and ridden dragons tick cost
- Optimised Ignivorus's multi-part hitboxes
- Optimised dragons' pathfinding to reduce tick cost
- Fixed t-posing issue on dragons when using shaders
- Potentially fixed a freezing problem with dragons out of bounds (Maybe other mods that cull entities can also affect this...)
- Fixed an issue with Ignivorus's damage config not being applied correctly
- Fixed an issue where breeding two tamed dragons produced a non-tamed baby dragon
- Fixed Nulljaw still using ground wandering instead of water when swimming
- Fixed dragons not landing correctly
- Fixed Raevyx being able to dodge in water
- Fixed dragons turning when sitting
- Fixed dragon wobbly movements when hitting something while flying
- Fixed a recursion risk on dragon taking off to prevent stack overflow
- Fixed a Nulljaw animation syncing problem
- Fixed an FOV problem where it's not consistent between dragons when sprinting
- Fixed an issue where Ignivorus and Raevyx babies are stunned upon hatching
- Fixed baby dragons' gender not registered correctly
- Fixed an issue where Ignivorus and Cindervane ascend super slowly while pressing Spacebar
- Fixed the flying dragons sometimes ascend when L-Alt is pressed and descend when Spacebar is pressed
- Fixed the Stegonaut sometimes not having a hurt sound effect
- Fixed a bug where Ignivorus and Raevyx do not fall if stunned mid-air
- Fixed an issue on Fabric where Ignivorus's multi-part hitboxes aren't cleaned up correctly upon leaving simulation distance
- Fixed an issue where ridden dragons can still be hit when riders Left-Click
- Fixed an issue with flying dragons not playing the landing animation with proper ground detection
- Fixed Ignivorus fire breath becoming inconsistent in some modpacks by improving fire-breath energy recovery/re-arm behavior (so it no longer gets stuck “depleted” for too long) and adding diagnostics for rejected flame spawns
- Fixed a Cindervane egg cluster mismatch issue
- Fixed a baby Stegonaut issue where it did not follow its parents
- Fixed inconsistent values for Fabric and Forge config
- Fixed Ivy despawning issue
- Fixed some delayed animations on all dragons
- Fixed an issue where the Wandering command still makes the dragons follow
- Fixed the Cindervane two-passenger logic
Hopefully, with this update, I can provide you guys with even more stable gameplay with my beloved creatures. Any suggestions + ideas. Feel free to leave them in the comments, as I will always listen to whatever you guys have and consider them as I develop. Let your imagination loose sometimes. It helps a lot. Some of your suggestions are still on the "Maybe Pile". I am not forgetting. New water/poison-type dragon next update. See ya! Much love to every one of you and take good care of yourself.
Files
Metadata
Release channel
ReleaseVersion number
0.6.0Loaders
Game versions
1.20.1Environment
Downloads
2846Publication date
February 15, 2026 at 8:44 AMPublisher

SaintVanWinkle
brochachoski



