Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 weeks ago
Changelog
- Reworked Flashfur:
- Made Flashfur's swipe speed faster.
- Doubled Flashfur's swipe attack range.
- Made Flashfur's super-speed much faster.
- Made it so when Flashfur uses his super-speed, he will deal a full swipe at targets that are in his path.
- Updated the Ground Slam visuals to make the bright light disappear faster, added smoke particles, and added a shockwave.
- Added a parry move for Flashfur.
- Made it so Flashfur deals a little bit of
getHealth()-modify damage. - Made it so Flashfur can use his super-speed while in water.
- Flashfur will now stop using Super-Speed-Slashes earlier, if all the entities have already died.
- Fixed Flashfur's (and Metapotent Flashfur's) pupils being his fur texture. Now his pupils are solid black (
#000000). - Added respawning to Flashfur. He can now respawn if he is despawed by something.
- Made it so Flashfur cannot be ridden. Additionally, he will attack mobs and players who attempt it, if he is not already attacking something.
- Made it so Flashfur can't be spectated in spectator mode.
- Added anti-respawn to Flashfur (and Metapotent Flashfur). It's only simple anti-respawn - Metapotent Flashfur will probably get an improved version in a future update.
- Updated Metapotent Flashfur's Meta-Swipe to have a shockwave effect.
- Updated the explosion effect at the end of Metapotent Flashfur's Meta-Beam, to look similar to his Meta-Swipe.
- Updated Metapotent Flashfur's Meta-Explosion to have a shockwave effect.
- Added shockwaves to Metapotent Flashfur's spawning effect.
- Improved Metapotent Flashfur's
getHealth()-modify damage. - Upgraded Boss entity defence against things such as persistent data modification, hitbox modification, etc.
- Made it so Boss entities will always render.
- Refactored the stack checker to use a
StackWalkerinstead ofThread.currentThread().getStackTrace(). It should be far more performant. - Made it so when the custom bossbars don't find their Boss entity, they don't render at all, instead of showing
Omni-Mobs:integer. - Fixed a bug where the
hurt()method of the Boss entities was returningtrue, mid-death. - Improved Metapotent Flashfur's erasure-fallback (for his damage-dealing moves), so it now detects entities with
NaNhealth. - Made it so Boss entities will despawn mobs that have
NaNhealth. - Made it so Metapotent Flashfur doesn't erase Omni-Mobs VFX entities.
- Fixed a targeting bug with Metapotent Flashfur.
- Made Boss entity despawn immunity check for mixins.
- Updated access checker to check for mixins.
- Fixed bug with the mod's force-despawning where it wouldn't despawn on the client-side, because it was using
entity.blockPosition().asLong()instead ofSectionPos.asLong(entity.blockPosition()). (It was using the correct one on the server-side, though.) I think I must have accidentally broke this in an earlier recent update, as it used to work fine. But anyway, it should work now. - Removed useless
DATA_REMOVEDfrom theBossEntityclass from ages ago. - Made it so Boss entities won't have a red overlay and play their hurt/death sounds, unless they are actually hurt/are dying.
- Refactored some methods into
CoreModHooks- specifically some methods inMetapotentFlashfurLevelandBossEntity. - Added coremod/agent info/warning messages to the spawn eggs' tooltips.
- Updated Silverlight's move priority, so he prioritises his lightning attacks over his swipe attack. This means he should use his lightning attacks more often, like pre-0.3.4.
- Made it so Silverlight uses his Lightning Bolt Projection against flying mobs, as before, he didn't use it if he was closer than 10 blocks. Now, if he is fighting a flying mob, he can also use it if the target is close to him.
- Made it so Metapotent Flashfur now teleports back up if he falls in the void. It doesn't really work that well.
- Added a config toggle for printing logs to the console.
- Moved some of the mod's VFX helpers into a separate class, as they definitely didn't belong in
EntityUtil. - Refactored
AbstractSilverlightLightningMoveto use anArrayList<LivingEntity>to track which entities were hit by the lightning, instead ofomniMobsSilverlightLightningAttackpersistent data. I'm really not sure what I was thinking back then.
Files
Metadata
Release channel
AlphaVersion number
0.3.5Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
4318Publication date
February 26, 2026 at 12:39 AMPublisher

Flashfur
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