Compatibility
Minecraft: Java Edition
1.7.10
Platforms
Supported environments
Details
Licensed GPL-3.0-only
Published last year
Updated last week
Changelog
Added
- NEI handlers for
- Atmospheric Extraction via Compression
- Celestial Bedrock Ore Processing
- Celestial Fluid Table Extraction
- Celestial Oil Extraction
- Animated orbital transfers for all rockets, not just orbital stations!
- Sun occlusion is now calculated using the eclipse solver, no more random darkness during transfers!
- Improvements to the orbital transfer animations for more ⊹₊ ˚‧︵‿₊୨ realisme ୧₊‿︵‧ ˚ ₊⊹ are planned
- Fuel calculations are already accurate though, using derived dV based on Hohmann transfers
- Oxygen-Rich Air - found on Earth and Laythe
- All your setups will automatically use this fluid instead of compressed air, where applicable
- Minmus mint icecream and delicious Aussie Mint Slice biscuits
- Mint plants will spawn in the same places strawberries do
- Orbital station launching port
- Allows you to construct and launch rockets from orbital stations
- The terrestial VAB and rocket launch pad no longer function in orbit
- Tekto bedrock oil
- Avoid collecting this near your base, the fracking damage is a fair bit more pronounced than other bedrock deposits!
- Synthetic leather/pleather
- Very useful for Martian playthroughs
- Depressurization effects!
- Breaking any sealed room will cause depress event, which will suck entities through the hole, if they fit
- Space stations now emit a gentle, soothing hum inside pressurized rooms (a la ST:TNG), this can be muted/modified with /ntmclient set AUDIO_SHIP_HUM_VOLUME [0.0 - 1.0]
Changed
- Station drives can now be used to recall docked & fueled drop pods to your current location
- Stations now show up in the sky of the orbited planet
- New models for:
- Stardar
- Orbital Station Computer
- Solar Panel
- New GUIs for:
- Cryogenic Distillation Machine
- Vacuum Solderer
- Station hum now uses the ambient sound category
- A few other sounds moved into more appropriate sound categories
- Conglomerate processing now requires an initial brine washing step
- DNT suit now functions as a full spacesuit, without the need for a PLSS
- Suffocation damage now scales over time
- Seeding slurry is now appreciably boosted in growing power
- Will only work in atmospheres with at least trace amounts of CO2
- As an upside, will now convert CO2 into O2 at a rate of 100mB of O2 per block of grass
- Stages now decouple in two steps, with the engine shroud decoupling shortly after the prior stage
- Remove template requirement for Stardar and Drive Processor
- Air intake is no longer decorative, can create compressed air
- Will consume air inside pressurized rooms and convert it into compressed air at a 1:100 ratio
- This means a klystron will consume 25mB/t of oxygen if used in an orbital station, just a tad more than the old fusion reactor consumed
- Stardar and drive processors now require blueprints to assemble, like the Soyuz recipes
- Entanglement kits now use krypton instead of xenon, which can be acquired on Earth after stainless steel
- T-51 armor can now be used as a spacesuit
- Minor circuit rework
- Avionics chip added
- Existing avionics chip renamed to astrionics unit
- Cheaper military grade chips on Tekto!
- Murky wings can now descend properly when used in orbit
- Updated zh_CN localization
- T-51 armor can now equip a PLSS to be used as a spacesuit
- Ike now has more common sellafield craters, and they are more radioactive than on Earth
- Added animations to the LPW-3N
- MORE MORE MORE electrolyser ports
- PLSS will now consume O2 when underwater
- QMAW pages for zinc
- Basalt now has cobblestone oredict
- Earth crystalline bedrock is now: Redstone - Asbestos - Diamond - Emerald
- This means an Earth bedrock plant can produce all basic alloys! (Steel, Red Copper, Advanced Alloy)
- Duna now spawns repairable lanterns (at double the rate of Earth!)
- Schrabidium ore generates naturally on Eve
- Ike now has rad hotspots
- Red keyholes now spawn on all planets
- Space stations now see the satellites of the currently orbited body, allowing asteroid miners to function (but only when orbiting the correct planet!)
- Extra port added to the Electrolyser
- Platinum was kill (it was unused)
- Bigger, Better, And More Uncut Biome Crash Message (I will cut your bals off if you don't read it)
- PLSS now consumes oxygen when underwater, you'll drown as normal if you run out of O2
Fixed
- Being able to put non-drive items into planner drive slots
- Log spam when suffocating
- Air bubbles appear when using DNT, even though it works as a spacesuit without PLSS
- Ore clusters rendering partially transparent
- Custom rockets churning chunks with unused vanilla lava/water checks
- Station distance config can be set below 1024, causing crashes (although you shouldn't set it any lower to begin with!)
- Energy storage blocks don't show charge/discharge information until used for the first time
- Capsules can be exited during transfers, when the doors should be locked
- Holding crouch can inconsistently drop you out of a capsule even when the doors are locked
- Due to some vanilla shenanigans, you'll sometimes encounter visual issues if you hold the key, but now you'll still remain in the capsule
- To prevent potential gamebreaking issues, you can force-leave a capsule by holding crouch for three seconds (unless in deep space, where you'll always be fully blocked from leaving)
- Fixed the old fusion station thruster appearing as the new. as-of-yet unimplemented one
- Player models now tilt with rockets, no more feet sticking out during gravity turns
- Worldgen performance was poo poo, now it is 14x less poo poo (that's 28x less poo with RTG installed!)
- Crash with certain malformed rideable rockets
- Celestial world providers extended the wrong class, breaking oregen in GT
- Meteors spawning in non-surface modded dimensions (like AE2 spatial cells)
- Insane thunder spam when a dimension with no atmosphere is loaded
- Attempt at fixing station thrusters remaining "on"
- Players in different pressurized rooms are affected by depressurization
- Light dummies for multiblocks are placeable and crash the game
- A few more recursion crashes on light dummies
- A whole lot of worldgen cascading on Moho, Tekto, and others
- Crash on mismatched stored dimension IDs for transporter linker
- Crash with OptimiazationsAndTweaks
- Crash when using a linked stardar console after removing the stardar
- Crash when dying in orbit
- Minor localisation fixes
- We definitely needed a whole release for this borb ;)
- PLSS audio sometimes doesn't play when multiple players with PLSSes are present in a given dimension
- "Unnamed" bedrock ore that causes crashes when inserted into a Bedrock Ore Processor
- A whole chunk of Block is allocated unnecessarily during structure generation
- Gas dock visually shows Jool Gas even on Tekto
- Crash with certain mods trying to spawn entities with a FakeWorld (why)
- Small custom missiles don't work (restored the UI elements that indicate what thrusters work with what warheads)
Files
Metadata
Release channel
BetaVersion number
X5572_H261Loaders
Game versions
1.7.10Environment
Client and server, required on both
Downloads
1202Publication date
January 23, 2026 at 5:37 AMPublisher

MellowArpeggiation
Member



