Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
1.19.4
1.19.2
1.18.2
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 3 years ago
Updated 2 days ago
Changelog
2.4.7.0-beta
Technical
- Added
ItemComponentsReloadListener.PROGRAMMATIC_PROVIDERSto change stacks programmatically
2.4.6.2-beta
Technical
- Attached sources in the .jar
2.4.6.1-beta
Technical
- Changed MCUtils.computeFoodFormula variables
- Removed effectiveness
- Renamed hunger to nutrition
2.4.6.0-beta
Technical
- Added back
InsaneLib.ONE_DECIMAL_FORMATTER
2.4.5.0-beta
Technical
- Added
MCUtils.computeFoodFormulausing EvalEx - Added back all the events
2.4.4.0-beta
Technical
- Added back
feature_enabledneoforge condition and loot condition
2.4.3.0-beta
Technical
- Added back
PlayerUseItemMovSpeedEventandPlayerSprintEvent
2.4.2.0-beta
- Moved Attack Speed Based Invincibility feature to ISO
2.4.1.1-beta
Technical
- Fixed concurrent modification exception
2.4.1.0-beta
Technical
- Ported back
ClientUtils
2.4.0.1-beta
- Attack invincibility frames are now reduced by 10%
- Fixed invincibility frames not shown on entities if damage was not from an entity or from non-weapon
2.4.0.0-beta
- Added insanelib:knockback_multiplier data component
- 0~1 that can reduce the knockback of an item
2.3.1.1-beta
- Fixed invincibility feature erroring when installed server side only
2.3.1.0-beta
- Added config option to limit invincibility frames to only faster attack speeds
2.3.0.0-beta
- Added Attack Speed Based Invincibility feature
- Makes attack change invincibility frames based off attack speed, so faster attacks will give less invincibility frames and vice versa
- If installed on the client, they will actually see the red invincibility frames correctly based off attack speed
2.2.2.0-beta
- Added back
/insanelibcommand, but, more importantly, added a new subcommand get_data_components- With
/insanelib get_data_components <item>you can get a list of all the data components that are currently applied to the item
- With
2.2.1.0-beta
- Renamed Item Definitions to Item components (the data pack folder has also changed to
item_components)- Added
remove_components, a list of components to remove from the item - Added
priority, integer value. When multiple json target the same item, components are merged — higher priority wins per component type.
- Added
- A higher-priority remove overrides a lower-priority set, and vice versa.
2.2.0.0-beta
- Added Item Definitions feature
- Use data packs to change items' data components
E.g. indata/<namespace>/item_definitions/strong_diamond_sword.jsonwill make diamond swords have 50 Attack Damage and 2000 durability
{ "item": "minecraft:diamond_sword", "components": { "minecraft:max_damage": 2000, "minecraft:attribute_modifiers": { "modifiers": [ { "type": "minecraft:generic.attack_damage", "id": "minecraft:attack_damage", "amount": 50.0, "operation": "add_value", "slot": "mainhand" } ] } } } - Use data packs to change items' data components
2.1.3.0-beta
- Ported Push Resistance attribute from Enhanced AI
2.1.2.5-beta
- Crash fix when saving a parsed effect instance
2.1.2.4-beta
- Fix Network messages again
2.1.2.3-beta
- Fix Network messages being sent to clients with no mod installed
2.1.2.2-beta
- Fix ObjTag resolving unknown registry entries as fallback objects
2.1.2.1-beta
- Fixed missing
ObjTagValue.LIST_TYPE
2.1.2.0-beta
- Added back
IdTagValueasObjTagValue - Added
ObjTag#asHolder
2.1.1.0-beta
- Added
MCUtils.createPotionStackFromEffectInstances
2.1.0.1-beta
- Fixed startup crash
2.1.0.0-beta
- Modules now require Resource Location as identifier
- You can now use
ILModConfigto prevent having to create a config class each mod- In the mod class
public static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(MOD_ID, ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); } - You can also create a single module mod via
ILModConfigconstructorFeatures in single module mods can now omit the module parameter inpublic static ILModConfig CONFIG; public YourMod(IEventBus modEventBus, ModContainer modContainer) { CONFIG = new ILModConfig(location("main"), "Main", ModConfig.Type.COMMON, modEventBus, Modules::init, InsaneLib.class.getClassLoader()); modContainer.registerConfig(ModConfig.Type.COMMON, CONFIG.spec, MOD_ID + "/common.toml"); }@LoadFeature
- In the mod class
- Ported more MCUtils functions
2.0.4.0-beta
- Ported Better Falling Blocks
2.0.3.0-alpha
- Added Fix Swimmers Swimming Attribute, making Drowned and Fishes use the neoforge swimming speed attribute instead of the vanilla movement speed
2.0.2.1-alpha
- Player attributes are now empty by default
2.0.2.0-alpha
- Added Player Attributes feature
- Directly from Insane's Survival Overhaul, change players attributes with a json in the config folder.
- By default, it will slightly reduce movement speed and block reach
- Added back JsonFeature (needed for Player Attributes)
2.0.1.0-alpha
- Added back MessageCreeperDataSync
- Creeper data is now automatically synced client-side (if the mod is installed on the client).
2.0.0.5-alpha
- Fixed "Fix Air Speed.Sprinting Jump Slowdown" being ignored
2.0.0.4-alpha
Port to 1.21.1
This version contains most of the player features (missing Better Falling Blocks) + everything needed to make MPR work.
- Removed
spawn_typetag, neoforge already does that withneoforge:spawn_typeNBT Tag - Follow range fix now applies to any entity that uses vanilla NearestAttackableTargetGoal and will update everytime the mob tries to find a new target instead of only on spawn
- Enhanced Fix Air Speed (aka Fix Jump Movement Factor)
Files
Metadata
Release channel
BetaVersion number
2.4.7.0-betaLoaders
Game versions
1.21.1Environment
Client and server, optional on client
Downloads
13Publication date
March 7, 2026 at 9:26 AMPublisher
Insane96
Owner


