Compatibility
Minecraft: Java Edition
1.21.8–1.21.11
1.21.4
1.21.1
1.20.4–1.20.6
1.20.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 10 months ago
Updated 2 days ago
Changelog
Identity2 Public Changelog
2026-03-16
Highlights
- Restored animation playback for a wide range of morphs instead of leaving them visually static.
- Improved Forge stability so the mod starts correctly and no longer disconnects on certain animated morphs.
Fixes
- Fixed missing morph animations for many identities, including Ravager, Warden, Naturalist mobs, and many Alex's Mobs identities such as crocodile, gorilla, emu, and tasmanian_devil.
- Fixed client-side morph state syncing so attack, hurt, movement, and other visual animations update correctly.
- Fixed morphs failing to initialize tracked animation data correctly when joining a world or changing form.
- Fixed a Forge startup crash in published builds caused by the production mixin/refmap configuration not being packaged correctly.
- Fixed a Forge disconnect caused by animated morphs receiving Citadel animation packets on the player entity instead of the morph identity.
- Fixed Forge startup/runtime dependency issues affecting MidnightLib, GeckoLib, and related Forge development/runtime compatibility.
Added / Improved Behavior
- Illager morphs can now ride Ravagers.
- Ravager morphs now have a roar-based rage ability for nearby knockback behavior, closer to the Ravager shield-stun rage burst.
2026-03-03
Known Issues
- Player skin sync is currently bugged: you will see your own correct skin locally, but other players on the server may see the default Steve skin instead.
- A fix for this skin sync issue is planned in an upcoming update.
Added Entity Abilities
- Naturalist: bear.
- Alex's Mobs: anaconda, bald_eagle, bone_serpent, cockroach, crimson_mosquito, crocodile, crow, dropbear, elephant, emu, enderiophage, fly, giant_squid, gorilla, grizzly_bear, guster, hummingbird, kangaroo, komodo_dragon, mimicube, moose, orca, raccoon, rattlesnake, roadrunner, skunk, snow_leopard, soul_vulture, spectre, sunbird, tarantula_hawk, tasmanian_devil, tiger, void_worm, warped_mosco.
2026-03-02
Highlights
- New option:
unlockAllVariantsOnFirstUnlock(unlocking an identity can unlock all its variants). - Spider and Cave Spider identities now move normally through cobwebs.
- Variant unlocks are now more consistent and reliable.
- Better automatic variant detection for more mobs.
Fixes
- Fixed an issue where returning to human could leave you with very low hearts after tiny morphs (like salmon).
- Improved overall morph stability in gameplay.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.20.1? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.20.1.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
Files
Metadata
Release channel
ReleaseVersion number
Forge-1.2.1.1Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
321Publication date
March 16, 2026 at 6:04 PMPublisher

Gaboouu
Member





