Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 2 months ago
Updated last month
Changelog
Gathering Chunks – 2.2.5 - Beta 3.6
New Features
- Completely redesigned the Chunk Engine's textures for a refreshed visual style
- Added Nether biome-themed chunk spawners for all Nether biomes:
- Basalt Deltas
- Crimson Forest
- Warped Forest
- Soul Sand Valley
- Added additional Overworld biome-themed chunk spawners:
- Dark Forest
- Mangrove Swamp
- Ice Spikes
- Ocean
- Taiga
- Introduced a slider control in the config menu
- Added server-wide config compatibility: changes made via
/gatheringchunks config reloadnow apply to all players (no longer client-only) - Implemented build numbers and a new version format in .jar filenames
- Added an option to manually select chunks (still in development – expect bugs and incomplete behavior)
- Introduced compatibility with the Create mod for config handling
- Made configs fully persistent across sessions
- Added a modder-friendly API
- Added per-chunk chest quantity configuration
- When optimal spawn location is unavailable, Nether portal now spawns on a generated platform
- Disabled Nether sync by default (can be re-enabled in config)
- Implemented a world migration system for smoother updates
Strong recommendation: Always back up your world before updating the mod and reloading/ migrating chunks!
Improvements & Optimizations
- Improved spawn request equality checking to now include source chunk position
- Significantly optimized biome-themed chunk spawning logic (performance varies by CPU)
- General mod optimizations targeted at server environments
- Removed duplicate
SpawnChunkHelperclass that caused redundant chunk checks
Fixes
- Fixed chunk overwriting feature not functioning
- Resolved packet kicks when using
/gatheringchunks config reloador modifying config - Prevented Piglins from zombifying in the Nether (when they shouldn't)
- Fixed cauldrons not filling during rain
- Corrected dimension sync still occurring between Nether and Overworld even when disabled
- Fixed gameplay-related text overlapping other UI buttons
- Resolved server-side world generation defaulting to normal world instead of modded behavior
- Fixed various server crashes
- Corrected beds failing to save spawn points
- Fixed incorrect chunk syncing between Nether and Overworld
- Resolved chests not spawning in the Nether
- Added missing Chunk Engine & Eraser recipes on Fabric
- Fixed biome-themed chunks occasionally spawning unwanted water
- Corrected inability to spawn biome-themed chunks in some cases
- Fixed config not saving properly on both servers and clients
- Resolved Unstable Chunk feature not working
- Fixed biome terrain matching system checking the same chunk twice (causing severe performance issues and occasional crashes)
- Prevented duplicate spawn requests from being queued for the same target chunk
- Fixed Unstable Chunk spawner not functioning at all
- Prevented Unstable Chunk spawner from corrupting worlds during overwrites
- Fixed initial chunk spawn failures that resulted in pure void worlds
Known Issues
- Lightning rendering issues on certain generated chunks
Files
Metadata
Release channel
BetaVersion number
N-2.2.5-BETA.3.6Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
55Publication date
February 20, 2026 at 3:10 PMPublisher

Ryvione
Member



