Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Creators
Details
Licensed LGPL-3.0-or-later
Published last month
Updated 2 weeks ago
Changelog
- Add config field
level_cap_remove_boss_count(int)- Allows configuring the system so that only that many bosses need to be killed to remove the level cap
0means there is no level cap,-1means all bosses must be defeated to remove the level cap- Defaults to
-1
- Add config field
proximity_defeat_range(int)- Determines square radius that players must be in to count as defeating proximity-defeated bosses
- Defaults to
100
- Clean up boss tags
- Add tag
#rpgskills:repeated_defeat_ignores_custom_skill_drop- Entities in this tag will only drop the amount configured in
skill_points_entitythe first time it is defeated - Must be in
#rpgskills:increases_level_capas well to have an effect
- Entities in this tag will only drop the amount configured in
- Add tag
#rpgskills:proximity_defeat- Entities in this tag will ignore damage counts when calculating skill drops, instead all players within
proximity_defeat_rangewill be considered to have dealt maximum damage
- Entities in this tag will ignore damage counts when calculating skill drops, instead all players within
- Add tag
#rpgskills:bosswhich is included in all the boss tags- Includes
#rpgskills:bosses/early,#rpgskills:bosses/mid, and#rpgskills:bosses/final
- Includes
- Remove
#rpgskills:bosses/dlctag - Add Qliphoth Awakening bosses to the default boss tags
- Add tag
The wiki has been updated accordingly.
Files
Metadata
Release channel
BetaVersion number
0.15.0Loaders
Game versions
1.21–1.21.1Environment
Client and server, required on both
Downloads
56Publication date
February 28, 2026 at 8:27 AMPublisher

ThePotatoArchivist
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