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Minecraft: Java Edition
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Changelog
2026/1.24 Version 2.6:
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Fixed some issues that caused the server to fail to start
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Fixed the issue of some armored vehicles having too low armor values
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Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
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Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
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Fixed the issue of abnormal coordinates for the gunner seat on the vehicle turret when the player is not in the main driver's seat of the vehicle
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Added an item to remove combat units. Right-click to remove combat units belonging to the player
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The usage method of the map-making tool has been optimized, and its item description has been updated
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Added the undead creature tag to some erosion monsters
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Now construction units can also use pickaxe-type tools for repair by striking. When construction units are at full health and use the pickaxe-type tool with a sneak right-click, they can be recycled into item form
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Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
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Soldiers will now return to their previous fixed positions after ending an attack
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When soldiers are in a selected state during path movement, they will not automatically board vehicles
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Added attack animations for some ordinary soldiers and optimized the movement AI of soldiers
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Reduced the jump bonus from the Energy Abundance enchantment on the Ash Mech, shortened the duration of the Ash's flight ability, and increased the horizontal movement speed of the mech during the jumping state
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Increase the healing amount per hit from 1 to 5 when the Ash Mecha makes a melee attack
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The Ash Mecha now possesses a passive shield with a capacity of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly replenishes
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After landing from a jump or having its shield broken, the Ash Mecha will enter a boosted state, allowing it to boost either its melee attack or energy cannon once. When boosting the energy cannon, it transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When boosting the melee attack and hitting a target, the Ash Mecha will recover 10% of its lost health
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After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional: 6% of the target's current health as true damage/ 8% of the target's lost health as true damage/ 8% of the target's maximum health as physical damage
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The AI behavior of the Ash Mecha has been reset, and it now randomly performs small-scale sweeping attacks, as well as a new melee-range switching maneuver
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Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
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Fixed the issue where NPCs did not board the SWUN transport on time when summoned
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Redid the textures of the armed Humvee, and updated the textures of some items and corrosive creatures
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Metadata
Release channel
ReleaseVersion number
2.6Loaders
Game versions
1.16.5Environment
Downloads
14Publication date
January 24, 2026 at 9:44 AMPublisher

SAGER1902
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