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Minecraft: Java Edition
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Changelog
2026/1.24 Version 0.4:
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Fixed some issues that caused the server to fail to start
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Fixed the issue where the defense of the Erosion Marauder and the SWUN troops had the same value
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Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
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Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
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Fixed the issue of some armored vehicles having excessively low armor values
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Fixed the issue where the Erosion Portal could not be summoned normally
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Fixed the issue where the soldier's shotgun could only fire one bullet
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Fixed the issue of missing texture maps for some vehicle enchantment states
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Fixed the issue of missing muzzle flame rendering for some soldiers
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Fixed an abnormal issue with the generation of transport aircraft in swun support
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Added an item for storing combat units. Right-click to store the player's combat units in the item, and right-click again to release them
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Added an item to remove combat units. Right-click to remove combat units belonging to the player
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Added the undead creature tag to some erosion monsters
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When the Erosion Turret has a mount, its damage source is now changed to the mount
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Erosion Marauders will no longer summon Erosion Rebels when they spawn
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The Erosion Giant will now attack other creatures that do not have the hostile tag in the War Machine Mod. The Erosion Giant will now command nearby Erosion Monsters to attack its locked target
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The Erosion Giant will also use a beam attack during melee combat. Now, each time the Erosion Giant's beam hits a target, it will recover 5 points of health. The turning logic of the Erosion Giant has been optimized
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When generated, the Erosion Giant will now randomly wear armor, and when hit, its armor durability will be deducted preferentially
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Now, construction units can also use pickaxe-type tools for maintenance by striking. When construction units are at full health and use the pickaxe-type tool while sneaking and pressing the right button, they can be recycled into item form
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Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
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Soldiers will now return to their previous fixed positions after ending an attack
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When moving along a path, soldiers will not automatically board a vehicle if they are in a selected state
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Added some attack pre-swing animations for ordinary soldiers and optimized the movement AI of soldiers
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Reduced the jump bonus from the Energy Abundance enchantment on the Ashes Mech, shortened the duration of the Ashes' flight ability, and increased the horizontal movement speed of the mech during the jumping state
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Increase the healing amount per hit from 1 to 5 for the Ash Mech's melee attack
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The Ash Mecha now possesses a passive shield of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly recovers
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After the Ash Mecha lands from a jump or its shield is breached, it enters a boosted state, allowing for one enhancement of either melee basic attack or energy cannon. The enhanced energy cannon transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When the enhanced melee basic attack lands a hit, the Ash Mecha recovers 10% of its lost health
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After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional damage as follows: 6% of the target's current health as true damage, 8% of the target's lost health as true damage, and 8% of the target's maximum health as physical damage
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The AI behavior of the Ash Mech has been reset, and it now randomly performs small-scale sweeping attacks, as well as a brand-new melee-range switching maneuver
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Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
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The texture of the armed Humvee has been redone The usage method of the map-making tool has been optimized, and its item description has been updated
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Move the calculation method for refraction to the front
Files
Metadata
Release channel
BetaVersion number
0.4Loaders
Game versions
1.20.1Environment
Downloads
473Publication date
January 24, 2026 at 2:32 PMPublisher

SAGER1902
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