Compatibility
Minecraft: Java Edition
1.21.6–1.21.11
Platforms
Supported environments
Creators
Details
Licensed CC0-1.0
Published 7 months ago
Updated 4 days ago
Changelog
v3.3.0
- The "seriously hurt" status has been renamed to "very hurt"
- Rehauled how the actionbar HUD stats are shown
- The text used is now white
- A background is now used for the text, the color of the background is different for each stat
- The icon that is shown before the "Status: ..." text in the actionbar HUD is now dependent on the player's current status and can now change dynamically
- Changed the texture of the bellow's top face
- Changed the textures of the lead and string cordage pieces for pickaxes/axes/spears crafted with those ingredients
- Added a new "easter egg advancements" system
- There are now advancements which are hidden from users, these advancements are only given to players who complete specific requirements pertaining to them
- Added 2 new easter egg advancements
- Added a new setting: "Restorable Deaths"
- This setting is disabled by default
- If enabled, the game will save players' inventories whenever they die
- The command '/function debug:retrieve' can be ran to replace your inventory with the latest dead player's inventory
- Added a new texture for the diamond ring (created by Achim2393, edited by me)
- Iron and copper shears can now be used on pumpkins, bee nests, and beehives
- Meat stews and vegetable stews now have their own nutritional values, that are given to players that consume these items
- Meat stews give: 1 carbs, 12 proteins, 9 fats
- Vegetable stews give: 16 carbs, 2 proteins, 1 fats
- Changed the name of various food items
- Bat meat -> bat carcass
- Polar bear meat -> raw bear
- Horse/mule/donkey meat -> raw equine
- Ocelot meat -> raw feline
- Silverfish meat -> silverfish grub
- Spider meat -> spider grub
- Wolf meat -> raw canine
- Turtle meat -> raw turtle
- Camel meat -> raw camel
- Changed the stats of several foods, such is detailed below:
- The bat carcass now gives 2 nutrition, 0.2 saturation,
- Various foods can now be cooked into their own cooked variants, such is detailed below:
- Bat carcass -> cooked bat carcass
- Raw bear -> bear steak
- Raw camel -> camel steak
- Raw feline -> cooked feline
- Raw turtle -> cooked turtle
- Raw equine -> equine steak
- Egg/blue egg/brown egg -> fried egg
- Raw wolf -> canine steak
- The hunger stats of these cooked foods are detailed below:
- Cooked bat -> 4 nutrition, 0.6 saturation
- Bear steak -> 9 nutrition, 14 saturation
- Cooked camel -> 8 nutrition, 10 saturation
- Equine steak -> 8 nutrition, 10 saturation
- Cooked feline -> 7 nutrition, 8 saturation
- Cooked turtle -> 7 nutrition, 8 saturation
- Canine steak -> 7 nutrition, 8 saturation
- Fried egg -> 5 nutrition, 4 saturation
- Added new nutritional stats for new food items and changed nutritional values of some prior items
- Bat carcass -> 4 proteins, 2 fats
- Cooked bat -> 8 proteins, 4 fats
- Raw bear -> 11 proteins, 6 fats
- Bear steak -> 18 proteins, 8 fats
- Raw camel -> 9 proteins, 5 fats
- Cooked camel -> 15 proteins, 6 fats
- Raw equine -> 9 proteins, 5 fats
- Equine steak -> 15 proteins, 6 fats
- Raw feline -> 8 proteins, 3 fats
- Cooked feline -> 14 proteins, 5 fats
- Silverfish grub -> 1 protein
- Spider grub -> 2 proteins
- Raw turtle -> 7 proteins, 3 fats
- Cooked turtle -> 12 proteins, 6 fats
- Raw canine -> 8 proteins, 3 fats
- Canine steak -> 14 proteins, 5 fats
- Fried egg -> 3 proteins, 13 fats
- Milk -> 2 proteins, 13 fats
- Dough -> 3 carbs, 1 fat
- Changed the texture of various foods, these include:
- Bat carcass
- Raw bear
- Raw camel
- Raw equine
- Raw feline
- Raw canine
- Silverfish grub
- Spider grub
- Raw turtle meat
- Brown coconut
- Green coconut
- Coconuts now have a max stack size of 1 and now have spoilage data
- (Note: spoilage currently does not work for coconuts, this is a known bug and it will be fixed in the future)
- Increased the illness chance acquired from eating raw bat carcasses
- Crude string can now be used on fire starters similarly to vine/bows/string
- Recipes in which crude string may optinally be used in will now display it through the recipe book
- Food items now have additional identifier data
- Disabled the cake recipe
- Note: This is a temporary change, cakes will be acquireable items again in the future!
- Disabled being able to get charcoal from putting logs on campfires
- Added additional data to tools
- It now takes 20 ticks (1 second) to use a diamond ring
- When using a diamond ring, the item will now be set to the "blocking" position
- Changed the wooden drum model and texture
- Wooden drums are now crafted with hide instead of leather
- The initialization message now includes the Overly-Realistic icon
- Players now receive specific data when receiving physical traumas
- Normal illnesses will now damage the player slower than before
- Changed the logic for pouring liquids from buckets
- Liquids will no longer attach to walls if it is next to a solid block, instead, it will only check for solid floors, meaning it will only be able to be placed wherever the bucket's particles land
- Ground props are now generated in a more scattered manner
- Wild potatoes, beetroots, and carrots may now generate on the surface as ground props
- These ground props will drop their respective vegetables, even if the player breaks them without a hoe
- Tweaked the description of the main Overly-Realistic root advancement
- Optimized the facing detection used for the compass' actionbar HUD display
- Optimized sky-exposure checks
- Optimized centralized increase/decrease operations for several stats
- Optimized player data storage
- Optimized players' items dropping due to dying
- Optimized fertilizer usage
- Fixed taking damage sometimes setting players' wet time to < 0
- Fixed receiving high amounts of fall damage being able to make the player blind, as a physical trauma event
- Fixed the diamond ring not having a texture
- Fixed the game reducing creative mode players' thirst if they were sleeping
- Fixed the strength & speed stats being able to overflow
- Fixed the "dirty" status not being shown to players
- Fixed certain animals being both bigger and faster than animals of smaller sizes
- Fixed tongs not being able to break if they were on the player's offhand
- Fixed tongs removing players' mainhand item when being at both 0 durability and on their offhand
- Fixed hardened clay molds trying to place unrelated items, whenever they got placed down into the world
- Fixed iron and wooden water buckets not being emptied when being drunk by players
- Fixed the descriptions of the building wisdom skill advancements in the livelyhood tab describing themselves as the "combat skill" ones
- Fixed the crude string not allowing players to interact with blocks
- Fixed not being able to craft copper & iron forging hammers with a tool handle
- Fixed players not receiving blacksmithing experience from heating gold or iron fragments
- Fixed not being able to heat up certain iron tools by placing them onto a forging plate that is in or above a hot block
- Note that this fix disregards items that have been made in previous updates!
- Fixed shields turning into wheat seeds (how even..)
- Fixed players sometimes not getting their genetical stats back when being downed if the player has been downed previously
- Fixed downed players sometimes not getting into the crawl position if they were too tall
- Fixed filler entities sometimes not being deleted
- Fixed consuming high quality foods not leading to an increase in sanity
- Fixed coconuts' item names not using translation keys
- Fixed various advancements not being given to the player when the requirements were met, these include the following:
- "Tanned" (specifically in the stone age tab)
- "Bukket"
- "Spillage"
- "Effective Butchery"
- "Revolutionary Process"
- "Iron Age"
- "True Sumerian"
- "Heater"
- "Getting Hot"
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
v3.3.0Loaders
Game versions
1.21.11Downloads
12Publication date
January 25, 2026 at 8:21 PMPublisher

Wilozyx
Member



